
Alan's Hope is officially and again under development.
Luckily I found a backup and three days we are working on its reassembly! There are few words, but soon we will be publishing updates about the game!
Next up
Testing the first models in the scenario. The image effects are for testing purposes only, the real terrain is still being developed.
A preview of the condition system. The player can be hungry, thirsty, sick because of the weather, sick with infection, get bleeding and break his leg. The red color of the player indicates that he is 100% healthy, black in case of poor health.
Development of the first collectable items, we already have a functional inventory system. As you can see, we also have our first weapon, a crossbow.
All structures will have interiors and furniture, allowing the player to explore and search for resources. This image is a small hospital, we have completed its development.
New mechanics, new maps, new graphics, (We are testing new weapons) we're working hard on it! We are also receiving support from an audio team, the soundtrack of the game is excellent! Soon more updates! #Guilherme, The CGN 3D modeler
So here's the first of the zodiac signs i will make for the next weeks.
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
it happens
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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