7 years ago

Alan's Hope is officially and again under development.
Luckily I found a backup and three days we are working on its reassembly! There are few words, but soon we will be publishing updates about the game!




0 comments

Loading...

Next up

Development of the first collectable items, we already have a functional inventory system. As you can see, we also have our first weapon, a crossbow.

New mechanics, new maps, new graphics, (We are testing new weapons) we're working hard on it! We are also receiving support from an audio team, the soundtrack of the game is excellent! Soon more updates! #Guilherme, The CGN 3D modeler

All structures will have interiors and furniture, allowing the player to explore and search for resources. This image is a small hospital, we have completed its development.

Testing the first models in the scenario. The image effects are for testing purposes only, the real terrain is still being developed.

A preview of the condition system. The player can be hungry, thirsty, sick because of the weather, sick with infection, get bleeding and break his leg. The red color of the player indicates that he is 100% healthy, black in case of poor health.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

brung back my old oc plus a new one

...they don`t have names yet tho