New mechanics, new maps, new graphics, (We are testing new weapons) we're working hard on it! We are also receiving support from an audio team, the soundtrack of the game is excellent! Soon more updates!
#Guilherme, The CGN 3D modeler
Next up
Alan's Hope is officially and again under development. Luckily I found a backup and three days we are working on its reassembly! There are few words, but soon we will be publishing updates about the game!
Testing the first models in the scenario. The image effects are for testing purposes only, the real terrain is still being developed.
A preview of the condition system. The player can be hungry, thirsty, sick because of the weather, sick with infection, get bleeding and break his leg. The red color of the player indicates that he is 100% healthy, black in case of poor health.
Development of the first collectable items, we already have a functional inventory system. As you can see, we also have our first weapon, a crossbow.
All structures will have interiors and furniture, allowing the player to explore and search for resources. This image is a small hospital, we have completed its development.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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