I just released version 0.2.0 of Alive Again. While this release is still not playable, it should give a slightly better feel for what’s to come.
Highlights:
codebase updated to Love 0.9.2
a map (and collisions)
the map is larger than the screen, so while the player moves around, it scrolls as needed (man, was this a complicated thing to write or what!)
a text console, which follows the game events
a map implementation as text (this is internal code stuff, but this means it will be easier for me to make maps)
You can get the new version from GameJolt, or from the game’s project site on Launchpad. You will need the Love engine installed in order to run it (as per the instructions on the game page).
Fun stats: the code is now 14,3 kB, and the game takes ~60MB of RAM while running.
Now I need to go a little back to drafting, so I know what I should put into 0.3.0. As history showed, I’m no good with deadlines, so I won’t give any ETA for the next version, I just hope I’ll manage to make it faster than this one. Just stay tuned ;-).
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