Game
[Rebrand in Progress] FNaF - Arcade Edition
1 year ago

All changes so far:

Remember if you have any suggestions or questions feel free to tell them now.


  • Foxy has a new sounds also he'll bang on the door like im HW instead of sound effect which does nothing (you can't close and reopen door when sound of knocking is playing or you'll die)

  • Freddy will move to both halls he can be camera stalled (for a moment) to slow him down when you hear him getting in close the door and he'll retreat in next attack he may come back to the door or walk to the other hall.

  • Stereo mode easier version of FNaF 1 toggle able in options.

  • Endo & new game mode "power restore" which allows you to charge power while endless mode however endo is quarding charge button if he is up and you're charging power your power will go out.

  • Night 6 (or 5 I'm thinking still) has monochrome filter like in HW with a new enemy... and yes I'll add closing & opening doors itself.

  • More custom options like hour duration, power restore, move timers more precise AI (Instead of 20 you have now 100 AI so precision is 5x higher), power usage, power per second etc.

  • Some optimalizations will be applied. Like events turning off when they're not necessary or descalling objects when they're invisible + Scalling Quality options like in FNaF - SF.

  • New difficulty options from menu! When you click new game you can choose 3 game modes:

-"New comer" game mode which is easy mode of FNaF easier than standard one for new people in gaming not recommended for returning fans.

-"Average player" The same FNaF 1 experience.

-"Nightshift+" game mode for true challangers.

  • R a t



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