Game
Fighter Game Thing
10 months ago

All of these layering bugs are making me lose the will to live -_- I'm dealing with these bugs tho, like, I just fixed the grab strike layer bug where Lachlan ends up the layer behind his opponent instead of in front.




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I added identifying tags above the characters when in free mode, the player and enemy characters are the same so you can distinguish them apart!

Photo from Akari's childhood featuring her mum, Himari Fujiwara (left) and Akari herself (right), taken in 1978 when she was 5. This is included in the background of a stage in the game and I felt like posting it here because I really like it.

I made a cool office stage. I won't spoil who you fight here, but you can see them from their teens in the photo. However, it's from when they were at Woodstock '69, so they clearly don't look like that now (or back in 1992 when the game is set.)

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Ruckus 3D is a survival game parody and remake of a previous game, Ruckus 2D, made by Leoshortnose under the name Pareal Games, and is currently in early access stage of development. #gamedev #survivalgame #survival #devlog #indiedev #ruckus #ruckus3d

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

I added evening to Ruckus 3D :3 It happens 30 seconds before nighttime, and I think it looks great :D Here it is for every biome -w- #gamedev #devlog #ruckus #ruckus3d #survival #survivalgame #evening #aesthetic #aesthetical

I added fishmen who throw tridents at you into Ruckus 3D!!! :3 They spawn after day 2. Sorry for the lack of devlogs recently, I've been really busy with college and haven't had much time to make anything substantial #survival #ruckus #fishman #newgame

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

holy f*ck :0