Game
MYSTERYTALE Online (Multiplayer Undertale Fan-Game)

5 years ago

All original Soul Modes recreated + 3 Custom Ones


all of these are fully working. this does not include the weird red/cyan soul mode from the switch version of undertale.

for those who are curious how the 3 custom soul modes work, here’s how:
dark green is inspired by how the green soul appeared in the fangame “downfable” and basically works the same as the regular green soul, except the shield can be held diagonally. the cyan soul can’t move on its own, so you need to use z to teleport somewhere. the orange soul basically just has two hitboxes. that’s about it, basically.



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transparency devlog soon but in the meantime heres the new admin music menu so you can bother admins to change the music for everyone in the room

oh my god guys its the dude from the funny screenshot no way hes back what the hell

neat

dont ask me for anything ever again

the real sands from undertale

IF YOU'RE DUMB ENOUGH TO BUY A CAR THIS WEEKEND, YOU'RE A BIG ENOUGH SCHMUCK TO COME TO BIG BILL HELL'S CARS! BAD DEALS! CARS THAT BREAK DOWN, THIEVES! IF YOU THINK YOU'RE GONNA FIND A BARGAIN AT BIG BILL'S, YOU CAN KISS MY

New Engine Work-In-Progress Screenshots

hi yeah sorry didnt work for about 2 months there whoops

MYSTERYTALE GMS2 - Overworld Engine Progress

just added an anti-latency mechanic for pvp where the enemy's soul will be moved on your screen based on ping to keep it synced even with delay. still needs in-depth testing, but i'm hoping that'll make pvp against high ping users more bearable