Game
Sonic Central
2 years ago

Allow me to do a recap of the old demo on why things are how they were.


A lot of the content wasn't mine because years back, I wasn't really that skilled in model creation and animations soo, here's the reasons

SRB2 maps were used because I wasn't good at map making and Sonic World models and animations were used (with permission) due to lacking modelling skills and such.

6 - 7 years later, I've slightly improved in some areas, like map making kinda. Modelling is still a weak spot for me sadly.

There's also some other stuff I do that gets in the way of my free time for working on games like this one, which is why there's been nothing for years.



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Chiaki Nanami!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Alone Together....

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)