Game
Sonic Central
2 years ago

Allow me to do a recap of the old demo on why things are how they were.


A lot of the content wasn't mine because years back, I wasn't really that skilled in model creation and animations soo, here's the reasons

SRB2 maps were used because I wasn't good at map making and Sonic World models and animations were used (with permission) due to lacking modelling skills and such.

6 - 7 years later, I've slightly improved in some areas, like map making kinda. Modelling is still a weak spot for me sadly.

There's also some other stuff I do that gets in the way of my free time for working on games like this one, which is why there's been nothing for years.



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So

i may or may not make an full art of some person or i may just leave this like that-

Runestones: from concept to in-game model🗿

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Regional Bulbasaur. #Pokemon