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2 years ago

Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)


If you're curious about what the co-director does, it basically compares stuff and talks with the main director (Which I haven't finished yet, though it's the next thing I'm working on). You can probably have a guess on what the main director will do.



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Everlasting || Dev Progress 1

Early Menu Preview :)

A remake comic of the first two issues coming sometime in 2025. More updates soon...

Reworked the entire pathfinding system to make it easier to implement

Here's some artwork and concepts for the game that I can show without spoiling too much [ Info can be found for each inside attached article... ]

Sorry if I hadn't been posting much as of late. Been a bit burnt out, creatively. Luckily, I've been getting back into the rope of things. Should hopefully get working on Starline sometime this week.

Devlog Update || Tech demo to be released near the end of the year :)

Change of plans (ARTICLE)

Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/

#QuakeIsolation

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