Game
Home Grown

3 years ago

Alpha 2.3 (changelog): The calm before the storm...


Combat is more difficult and nights are darker with harder enemies, you can use the lantern while fighting now so you can have a better time at night.

Additions

  • You can now change keybinds

  • The offhand slot can now use the lantern

Changes

  • Balanced limb decay

  • Improved how the day/night cycle works

  • Improved combat and enemies

  • Improved several sprite designs

  • Improved stars (they actually look good :D)

  • Enemies now increase in difficulty at night

  • Improved Tools/Weapons tutorial

Patches

  • Fixed a bug where placing decayed limbs into land would break the visibility of other limbs

  • Fixed a bug where continuing your game after dying would give the items you had when you died back

  • Tutorials now skip when the option is disabled

  • Fixed a bug where the player could look away while planting a limb

Plus some more fixes I probably forgot about—Seriously, I should've just started from scratch after the original GameJam.


Notes

I was originally gonna leave the game at Alpha 2.2 until I had Alpha 3.0 read, but the former still had a lot of bugs and I fixed them in this newer version, so this is just a small update before Alpha 3 (which will be completely different and have many new features)



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Next up

Alpha 2.1 (changelog)

working on the basic structure of the game's tilesets

"The one thing I like about this place is that it still snows.

I don't like the snow, but it reminds me of home."

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(if you like game music, check Six Hours at Diddle's page)

Thank you for inspiring me to create, Scott Cawthon.

And happy 10th Anniversary to Five Nights at Freddy's

#FNaFArt

Now this is a different kind of apocalypse... Maybe I should turn down the bloom :\

Expect an update soon...

"Many ask me: 'Do you feel remorse for these deaths?'

But I ask, what's a few more for a world without it?"