Game
Home Grown

2 years ago

Alpha 2.3 (changelog): The calm before the storm...


Combat is more difficult and nights are darker with harder enemies, you can use the lantern while fighting now so you can have a better time at night.

Additions

  • You can now change keybinds

  • The offhand slot can now use the lantern

Changes

  • Balanced limb decay

  • Improved how the day/night cycle works

  • Improved combat and enemies

  • Improved several sprite designs

  • Improved stars (they actually look good :D)

  • Enemies now increase in difficulty at night

  • Improved Tools/Weapons tutorial

Patches

  • Fixed a bug where placing decayed limbs into land would break the visibility of other limbs

  • Fixed a bug where continuing your game after dying would give the items you had when you died back

  • Tutorials now skip when the option is disabled

  • Fixed a bug where the player could look away while planting a limb

Plus some more fixes I probably forgot about—Seriously, I should've just started from scratch after the original GameJam.


Notes

I was originally gonna leave the game at Alpha 2.2 until I had Alpha 3.0 read, but the former still had a lot of bugs and I fixed them in this newer version, so this is just a small update before Alpha 3 (which will be completely different and have many new features)



0 comments

Loading...

Next up

The second track of Six Hours at Diddle's OST, "Grim Sounds", is now on the Game Page

holy shit the TJOC demo is good.

Devlog, Beta 1.0-pre5: The True Beginning of Beta Devlogs!

Alpha 3.0 (changelog): The Final Alpha Update

"The one thing I like about this place is that it still snows.

I don't like the snow, but it reminds me of home."

Devlog 2: Out of GameJam Phase!

I got my first 1st place :D

Now this is a different kind of apocalypse... Maybe I should turn down the bloom :\

Alpha 2.1 (changelog)

Expect an update soon...