Game
Knights Province [Alpha]
7 years ago

Alpha 9 is ready!


I’m happy to announce new Alpha of the game!

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Alpha 9 changes and improvements:

  • Three major gameplay mechanics:

  • Wildlife (aggressive animals and dens)

  • Early army (militia can be trained in Camp)

  • Morale to affect warrior’s attack

Content

  • More great music by Juan I. Goncebat

  • New fight and death sounds

  • New scripted map Walkers (survive Walkers waves)

  • New scripted map Into the Swamps (by Klassix)

  • New skirmish map Horseshoe (with aggressive wolves)

  • New skirmish map Borders (by Klassix)

  • New campaign Orthalm (3 missions, by DarkianMaker)

  • New terrains (yellow grass on dirt, coarse gravel)

  • Diagonal transition for mountains/flat terrain

  • New temp house models (by Icomatix)

  • House building animation for 2 houses (with help from Dah)

  • New palm trees

Improvements

  • Simplified gold production (no coal required)

  • Increased unit walking speed by 25%

  • Reworked AI setup and presets for skirmish

  • Changed defence position setup in MapEd

  • Tweaked AI to handle food production better

  • Tweaked AI to handle offense better

  • Tweaked AI to handle defense better

  • Increased max stone volume up to 6 in one tile

  • Gold and Iron ore can be placed on any mountain type now

  • Fixed AI iron mining

  • Improved iron mining rate

  • Lots of smaller improvements in MapEd

  • Lots of gameplay bugfixes and smaller improvements

As usual – this is still Alpha, there are likely a lot of bugs, flaws, incomplete features, broken mechanics and such. Please report them and also your thoughts on what should change and why.



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