Next up
Yeah, we're doing this.
That time of year again.
I might be having too much fun with this process...
Ouch.
First signs of danger.
New look, new direction.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
New project is having a fun, early outing.
Suppose it was rude to take down the demo and not at least show off something as compensation.











0 comments