1 month ago

I Figured focusing on little easy to understand puzzles(Like in old Lego games) is better than trying to think of an elaborate structure.

My respect goes out to anyone that's made a puzzle game that stuff, is tough.


Nearly been a year since this feature was first introduced.



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Revisiting the special power up idea.

I'm going for something easier to control this time.

The Idea was. You can take a different path on some levels if it's difficult, translated into this video somehow.

Jumping underground for a moment to see another simple puzzle thing.

And more sound testing.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Sometimes you figure out how to use an idea after making it.

This will look different the next time I use it.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

It's been awhile since I tested sounds.

Also more rocks, but these are for breaking.

And now for something completely different.

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Experimental sounds and a Combat quick test.