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Muppy Muddington Tale
1 year ago

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.




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So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!

Merry Christler! And a Happy Mew Years!

Test footage for a potential Undertale fangame I might work on. Probably won't get too far with it though, I don't have many concepts in place other than for the main character.

Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later

Finally re-did the designs for the main trio in my new style.

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Sonknik Hegeogg