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Muppy Muddington Tale
2 years ago

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.




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Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Wanted to try my hand at digital painting, I like how it came out.

Tried to practice drawing some more with a certain hedgehog.

New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later

After several shipping delays *it* has arrived DUN DUN DUN!!!

Finally re-did the designs for the main trio in my new style.

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.