Next up
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total
Merry Christler! And a Happy Mew Years!
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Concept art for the first mini boss Ally Gater, I really like how she turned out.
Finally re-did the designs for the main trio in my new style.
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously












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