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Muppy Muddington Tale
2 years ago

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do




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I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!

So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!

Merry Christler! And a Happy Mew Years!

Finally re-did the designs for the main trio in my new style.

Happy Crisis

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total

Concept art for the first mini boss Ally Gater, I really like how she turned out.

Gave him a striped shirt and some spikier hair.