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Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
Wanted to draw something in a(slightly) higher resolution style compared to my normal drawings, so I drew Lilly. Tried to capture a Paper Mario esque vibe with it, and I'm really proud of how it came out!
Mini Update for a belated Valentines day: Progress is still going good, gonna try and finish up a quick tech demo for release the 26th. Also trying to practice facial expressions for the characters to feel more silly and fun, here's few using Monotious.
I met Charles Martinet(former voice of like %99 of the Mario cast) today!
Concept art for the first mini boss Ally Gater, I really like how she turned out.
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
Was looking through some of my old stuff and found this dumb thing I drew in 2015. Completely forgot it existed and wish it would have stayed that way lol.
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
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