Okay, this is about Lucid. As many of you know, I just released a demo for the game and I hope you all enjoy it, but there's one small issue.
I lost the spark.
what do i mean?
you know that spark, that excitement of making that project to convey that message or make the game so you can make that ONE SCENE a reality?
Completely gone.
How did this happen? Well, I knew from the start Lucid was a massive undertaking. I mean just thinking about how I'm going to event the real world and the lucid world has given me a headache. But I really don't want to cancel Lucid, I feel as if that would be a waste.
But there's another reason.
The night I uploaded the demo build was a very interesting night. I went to bed and I couldn't sleep and I when I can't sleep...
I think. And oh boy did I think, I in fact thought up an idea for a new, fully custom game and I have since then fallen in love with this idea.
(No @Mr-Bad and @TheLinguini
, this is NOT the idea I told you about a couple weeks ago, this is something different. something else.)
But I'm scared that this is just a cycle:
Start a very interesting project idea
Finish and release a demo
Come up with another project idea
rinse, repeat, never finish a project. As a developer yourself most likely reading this, you know this feeling. And I know I've told a couple of you "Only make something you are passionate about" and given you my whole spiel. I now realize how hard it is to HEAR that spiel.
What is the idea?
I'm not telling you. Yep. This one is TOP SECRET, but here's the plan:
I make this game, then come back and make Lucid. Extremely simple. And this game wouldn't get revealed til around 60-70% completion so when it IS REVEALED, it's a major thing and there is tons of cool stuff to show you all.
So, what do you think? Is this a good plan and should I move forward with it? Or do I stick Lucid out?
Please, even if you have very surface level thoughts, leave a comment and voice your opinion as every little bit helps.
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