Game
FNaTI AE: Ridiculous & Silly CN

22 hours ago

Alrighty the Balance of Update is here! Changes of the balances are in the description!


Bug fixes & Changes:

  • Changed how the game fullscreen because it was finicky to work with. You can use the old fullscreen by [ALT + ENTER] if you encounter problems with the new one! (Please don't spam it tho :<).

  • Static that comes from both you and enemies now goes away quicker.

  • And updated a couple text due to the changes.


Balancing/Changes:

  • PNMickey

    • (Ridiculous mode) He now moves slower to compensate for his buff.

    • (Silly mode) After teleporting, he now has to wait 2 extra seconds for his movement timer.

  • Oswald

    • His footsteps now plays on the side he's on.

    • (Ridiculous mode) He now shakes when he's in his last room.

    • (Ridiculous & Silly mode) Whatever room you defeat the Enraged Oswald in, will be his starting room.

  • Disembodied

    • He now shakes on your desk according to how much he boosted the characters.

    • (Ridiculous mode) Removed his slight boosting effect and made it where his boosting effect doesn't start until after 5 seconds.

  • Acephalous

    • Dealing with him now stalls Disembodied's desking timer.

  • The Face

    • Increased his entering sound a little more.

    • He stalls SM longer.

    • (Ridiculous mode) His recovery timer is longer to compensate for his buff.

    • (Ridiculous mode) He now always gives you 0.5s before he starts actually seeing you instead of giving you 0.2s most of the time when your monitor isn't being flipped at the moment. (Also because I started to notice it wasn't consistent when playtesting him more).

  • SM

    • Updated the way he's stalled.

    • (Silly mode) He can now only enter nearby rooms.

  • Telephone Mickey

    • When trying to deal with it, it now stalls both SM & Henry.

  • Henry

    • His delay before he's allowed to smash your camera has been increased by +0.7 seconds.


That is all the changes! I apologize to those who wanted me to add a second page to Oswald's Silly mode description, game's original balancing, and to those who wanted the regular challenges to have shorter nights. I wasn't able to properly incorporate the shorter nights thing because of a couple problems I encountered, but I'll see if I can add it next time whenever I update 1.0 again for whatever reason. Regardless, I hope y'all enjoy the the update and I hope I fixed those balancing issues!

P.S. If you are wondering where the background is from, it's from The Amazing Digital Circus: Episode 2. I do recommend checking out the series!



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