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E V E R L A S T I N G
1 year ago

Also forgot to mention that I got a workflow going for creating maps for the game that should be much more quicker, especially when making more complicated scenery such as stairs, curved walls, etc.




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Haven't been able to work on the game much since I've been studying for mid-term exams, but here's an in-game screenshot for no reason

Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/

#QuakeIsolation

Michael

THE DOCTOR

oh boy

Everlasting || Dev Progress 1

LIONA

LAZARUS

Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)

VICTOR MAXWELL