Game
E V E R L A S T I N G

3 years ago

Devlog Update || Tech demo to be released near the end of the year :)



SUMMARY


Now that I have gotten better programing knowledge and a good understanding of Godot 4, I have been back working on the project for the past month and gotten tremendous amounts of progress finished! And, as already mentioned by the title of this post, I'm going to release a tech demo for everyone to play!


TECH DEMO INFORMATION


Here's what's been finished for this Tech Demo so far:

  • Basic AI navigation and behaviors are about 100% complete

  • Somewhat finished Main Menu Screen

  • Working Pause menu

  • Reworked player controls and collision from an older version

  • Player View Model About Finished (Unless I decide to add something else)

  • Map tiles and textures

I can't reveal too much details on gameplay as I don't want to spoil what goes on, but I may post a few screenshots and maybe a trailer for the tech demo if I get the time to do so. For when it will be released, I'm unsure as I'm gonna be focused on college for the next three months 'till the end of the term. But, if I had to estimate, it would likely be out somewhere near or at the start of the new year.


CURRENT CHALLANGES


One of the biggest challenges right now is making the game accessible to many people as possible. Though I notice the performance of the game benefits greatly from the low-poly aesthetic, I'm unsure how the SDFGI or screen space reflections will perform on slower hardware. To combat this, I plan on implementing a settings menu that can be accessed mid-game, allowing players to switch on and off desired settings such as effect quality, framerate, and other options for people with not-so-strong (or strong) computers.


PROGRESS ON OTHER PROJECTS


For those wondering about the short film, I decided to hold it until after the tech demo it complete as I have a lot going on in the next few months. Because of this, I may look for people to help finish the film later down the line, though it may depend on how things go.

For Dead-Eye Willy Heritage, I've mostly been switching back and forth between the two projects. Currently, I'm getting the dialogue system worked out and I plan to work on level concepts next month.


WHAT NEEDS TO BE DONE


Right now, I need to get started on getting the levels and sound effects completed, with some other stuff I can't mention (yet). Other than that, I guess you'll have to wait until I get some more progress done :)

~ Dallon Arts



0 comments

Loading...

Next up

Random sketches :]

DOCTOR STARLINE

LATE 2023

more is yet to come...

https://www.dallonarts.com/everlasting

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Everlasting || Dev Progress 1

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Kid & the Beast now has an active page on Global Comix! https://globalcomix.com/c/kid-the-beast On other news, r e a l l y close to a new release :]

A remake comic of the first two issues coming sometime in 2025. More updates soon...

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Updated header and thumbnail with new artwork!

Also just got an apartment recently, so I may try to do more streams in the future ;)