Next up
got some motivation to make a draft of the title screen. do note this graphic will NOT be used in the final version and will be replaced with a different one. i will continue to tweak as necessary.
progress ahoy
i'm working hard in the rueful mines.
couple placeholder storyboard sketches i've worked on today
important message from vega van dam that may influence development.
actual update. working on a poster of sorts. here's a sneak peek of the sketch
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
The whole squad is here!
Interested? Follow me!
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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