Next up
progress for ndtl
-titlescreen improvement
-options screen (remembers what you did in options)
i tried something new what do you guys think i'll probably make this the skip turn it feels boring & repetitive
hi, we might move to C++ with SDL2
because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.
heres some of my progress using SDL2
Made a new thumbnail for @AULordII
's and @Short_Monqey
's 'Love Struck in the rain' about a week ago
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Please follow the gamepage and the team, they're hype asf!!
https://gamejolt.com/games/love-struck-in-the-rain/556663
New Updates to Menu
- Sans animation update
- Border addition
- UI fixes
- No Heal fix
- Window size adjustment addition
- Quitting addition (You can now quit by pressing Esc key... amazing I know)
Don't think I ever posted the full/isolated version of the intro panels for Twisted Will (my Undertale AU) by themself so here they are
say hi to the new gradient
made things look better with gameover screen and phase selection
Decided to remake AND finish this doodle i made 3 years ago, look at him!
unc still got it












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