Game
NegaDust: "Tear"ing Lives

2 years ago

hi, we might move to C++ with SDL2

because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.

heres some of my progress using SDL2




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progress for ndtl

-titlescreen improvement

-options screen (remembers what you did in options)

so real coding

YESS

ALL OF THE ATTACKS ARE FINISHED!!

Just a few more bug fixes and we'll release it soon.

A normal day of me making music things on GarageBand

New GameOver Screen

Sneak Peeks! Most of the attacks are done but still need debugging. But the game is going well! Anyways, thanks for liking and following the game!

made things look better with gameover screen and phase selection

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