also no i didn't use the Gensis Sonic Worlds engine. I made the layer and everything by myself (except the engine that ovious the engine is not so simple sonic worlds)
Next up
Really fine clipping through the floor in Labyrinth
the second one: i think my clickteam fusion copy got bored of doing what i set up like i mean i set as a platform the layer and put the active terrain in order of being on the back but i fall down and the terrain image that isn't the layer overlaps sonic:
two bugs that i want to know why they happen.
The first one: i seted my layer behind the terrain for the floor as an platform. This works perfectly on Sonic but the motobug falls down. Here:
So
i may or may not make an full art of some person or i may just leave this like that-
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Finished work on the emotions of a new character for the tank universe
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
An infected room from the second part of Cybel ! Are you up for some cleansing?










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