Game
Petrichor
4 months ago

also, room decoration progress has been at a snail's pace, BUT a lot of rooms are partially decorated already, and the area is almost fully traversible.

I cant be sure yet but I think room progress is about to speed up big time


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MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

Here at redleaf industries, we have expert planning capabilities :3

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

chillin' by the SYRUP cooler

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

Here at mavis & co we take development very seriously

we do a little computing