4 years ago

An old props I made for a personal project.

You can see a breakdown here : https://80.lv/articles/creating-a-realistic-piano-prop-in-maya-zbrush/




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Currently remaking Kirkwall Chantry from Dragon Age 2 for the Dragon Age Day.

Still WIP, started to setup a basic lighting, still have a lot to do

Scene I remade 1 year ago, it is the remake of a scene I made 2 years ago

Before/After gif (posting it bug): https://cdna.artstation.com/p/assets/images/images/036/510/800/o… Modeling in Maya and Render on UE4

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

Don't miss out on your chance to design a Game Jolt sticker!

Post YOUR design for a sticker inspired by Arcane, League of Legends, and Nail Art!

After "Design a #GXNailArt Sticker!" ends, we'll pick 3 winners (AND give them one of a kind trophies!)

@Miles_Games is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games before the quest ends on December 23 and you'll get Coins!

Runestones: from concept to in-game model🗿

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Got some fun collectibles in our game, Path of Kami!