



An old props I made for a personal project.
You can see a breakdown here : https://80.lv/articles/creating-a-realistic-piano-prop-in-maya-zbrush/
Next up
Currently remaking Kirkwall Chantry from Dragon Age 2 for the Dragon Age Day.
Still WIP, started to setup a basic lighting, still have a lot to do
Scene I remade 1 year ago, it is the remake of a scene I made 2 years ago
Before/After gif (posting it bug): https://cdna.artstation.com/p/assets/images/images/036/510/800/o⦠Modeling in Maya and Render on UE4
Here's the #Blender animation I've been working on for the last little while!
I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?
Sunset Horizon
π Watching the sun glow on the horizon, as soft waves ebb and flow across the sand.
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game modelπΏ
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated βοΈ
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
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