Game
Shiro Ninja Mayhem
3 years ago

...and now, what I used to make Shiro Ninja Mayhem, for some reason.


Due to some unusual demand, Here's some of the raw graphics and audio from Shiro Ninja Mayhem.
...technically it's from a build labeled Shiro Ninja Mayhem 2, but that never came to be. All that build had going for it was a couple extra moves, and that's it.

https://drive.google.com/drive/folders/1AK6pUHfnNR6JyxbXogSGmbaBsWXjsRag?usp=sharing

Also, if you wonder why some graphics are broken up, well, that's a trade secret. Actually, it's for layering/reference purposes. It made more sense in-game.

...this ought to keep the ninja fans happy.



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Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

So, I'm working on the top-down sections. There are three of these things planned for this game.

The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.

What kind of bad guys do you see at a prosthetics factory?

These Leg Gunners are part of the security system.

I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.

...so much for that zany scheme.

Let's see if I can do something else.

I need to know where to draw the line on this level.

It's supposed to be a prosthetics factory of The Future. It could use a lot more Factory, though.

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...