Game
Shiro Ninja Mayhem
4 years ago

...and now, what I used to make Shiro Ninja Mayhem, for some reason.


Due to some unusual demand, Here's some of the raw graphics and audio from Shiro Ninja Mayhem.
...technically it's from a build labeled Shiro Ninja Mayhem 2, but that never came to be. All that build had going for it was a couple extra moves, and that's it.

https://drive.google.com/drive/folders/1AK6pUHfnNR6JyxbXogSGmbaBsWXjsRag?usp=sharing

Also, if you wonder why some graphics are broken up, well, that's a trade secret. Actually, it's for layering/reference purposes. It made more sense in-game.

...this ought to keep the ninja fans happy.



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If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.

...I'd better make a trailer or pitch reel.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Here. I've got a trailer ready. (...assuming it loads.)

Now I've gotta shop it around, and upload it onto YouTube.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

Do you know how hard it is to get THIS shot?

Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.