Game
Shiro Ninja Mayhem
4 years ago

...and now, what I used to make Shiro Ninja Mayhem, for some reason.


Due to some unusual demand, Here's some of the raw graphics and audio from Shiro Ninja Mayhem.
...technically it's from a build labeled Shiro Ninja Mayhem 2, but that never came to be. All that build had going for it was a couple extra moves, and that's it.

https://drive.google.com/drive/folders/1AK6pUHfnNR6JyxbXogSGmbaBsWXjsRag?usp=sharing

Also, if you wonder why some graphics are broken up, well, that's a trade secret. Actually, it's for layering/reference purposes. It made more sense in-game.

...this ought to keep the ninja fans happy.



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Hopefully, there'll be more than dodging space potatoes, and I'll fix the HUD to not be the same one as the racing section.

Nobody's going to mind a time-limited Bonus Stage as long as it's not mandatory to beat it, right?

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Cutscene work begins with drawing backgrounds.

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Trust me, this is part of the process of making cinematics.

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Thankfully, the fingers can be flipped around for the opposite direction.