Game
Shiro Ninja Mayhem
3 years ago

...and now, what I used to make Shiro Ninja Mayhem, for some reason.


Due to some unusual demand, Here's some of the raw graphics and audio from Shiro Ninja Mayhem.
...technically it's from a build labeled Shiro Ninja Mayhem 2, but that never came to be. All that build had going for it was a couple extra moves, and that's it.

https://drive.google.com/drive/folders/1AK6pUHfnNR6JyxbXogSGmbaBsWXjsRag?usp=sharing

Also, if you wonder why some graphics are broken up, well, that's a trade secret. Actually, it's for layering/reference purposes. It made more sense in-game.

...this ought to keep the ninja fans happy.



0 comments

Loading...

Next up

First off, you can't rotate a background with draw_background_tiled. However, you can draw anything on a BIG surface, and a surface can be rotated and doubled up.

So, the infinite floor uses a surface, and now it's not chugging so hard. Look at the FPS.

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

I might have gone too far in a few places, and not enough in others.

There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.

So, what's the secret to drawing a car?

1. Just draw the car from profile, back, and possibly front.

2. Dig out any Hot Wheels product for reference.

3. Use the reference to figure out how to draw those in-between angles.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

What kind of bad guys do you see at a prosthetics factory?

These Leg Gunners are part of the security system.

I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.

Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.

Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...

Robots fresh off the assembly line from the prosthetics factory.

I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.