Game
Smitty's Journey

5 years ago

And this is today's progress, still working on World 5-4 but I was modifying other stages to make use of the parallel view. (also some tiles to re-edit, ouch, but that was worth it, I guess)




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Refining the boss experience, the first boss now should be relatively more challenging now.

As well as the health bar for the boss! So you know how weak the boss is as you defeat them.

Apologies for the lack of devlog updates since August, took some time for the SAGE demo and some breaks.

Anyway, have some moving platforms!

(Notification banner is still WIP)

Once you release a Dropple, the game will notify you who you're saving

Yeah, simple as that

Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.

Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.

Ah drats, forgot to post the updated moving platform video here

Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog

Ah dangit, I forgot to update about the returning puzzle buttons from the first game here

Here's a compilation of the videos I forgot to share about it, enjoy :D

Forgot to show these, but just redesigned 2 more boss stages

Made a big change on the first boss' stage (subject to change)

Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.