Next up
Refining the boss experience, the first boss now should be relatively more challenging now.
As well as the health bar for the boss! So you know how weak the boss is as you defeat them.
Apologies for the lack of devlog updates since August, took some time for the SAGE demo and some breaks.
Anyway, have some moving platforms!
(Notification banner is still WIP)
Once you release a Dropple, the game will notify you who you're saving
Yeah, simple as that
Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.
Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.
Ah drats, forgot to post the updated moving platform video here
Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog
Ah dangit, I forgot to update about the returning puzzle buttons from the first game here
Here's a compilation of the videos I forgot to share about it, enjoy :D
Forgot to show these, but just redesigned 2 more boss stages
Made a big change on the first boss' stage (subject to change)
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
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