Game
FNAF Kit



6 years ago

And we have motion! I diddnt have as much time as I'd have wanted to work this weekend but we've made some headway. Clocks. waypoints and time all working.


Waypoints: work out of the box. Throw one down and drag it into your animatronics waypoints and it will work its way there during the night. In order or randomly depending on the AI mode. Waypoints can only be progressed to if the path is clear so door events can halt progression if you call the correct function in an event.

Animatronics: Have a list of waypoints and references to the AI agent in the scene. All animatronic AI is run from a single script to cut down on memory use.

Time Manager: runs behind the scenes to keep the clock working for the night and updates the UI. The length of each of the hours can be adjusted as needed in its settings.



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Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

If you're wondering why the next build is taking so long. here is the answer.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

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