Waypoints: work out of the box. Throw one down and drag it into your animatronics waypoints and it will work its way there during the night. In order or randomly depending on the AI mode. Waypoints can only be progressed to if the path is clear so door events can halt progression if you call the correct function in an event.
Animatronics: Have a list of waypoints and references to the AI agent in the scene. All animatronic AI is run from a single script to cut down on memory use.
Time Manager: runs behind the scenes to keep the clock working for the night and updates the UI. The length of each of the hours can be adjusted as needed in its settings.
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