Game
FNAF Kit



5 years ago

And we have motion! I diddnt have as much time as I'd have wanted to work this weekend but we've made some headway. Clocks. waypoints and time all working.


Waypoints: work out of the box. Throw one down and drag it into your animatronics waypoints and it will work its way there during the night. In order or randomly depending on the AI mode. Waypoints can only be progressed to if the path is clear so door events can halt progression if you call the correct function in an event.

Animatronics: Have a list of waypoints and references to the AI agent in the scene. All animatronic AI is run from a single script to cut down on memory use.

Time Manager: runs behind the scenes to keep the clock working for the night and updates the UI. The length of each of the hours can be adjusted as needed in its settings.



0 comments

Loading...

Next up

Buttons ver 2- jumpscare Test

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Buttons jump scare test shot

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

If you're wondering why the next build is taking so long. here is the answer.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.