1 year ago

Android port was a bust

But I've used it as an opportunity to make the pc version better


Even after disabling tick events, removing destructible, reducing draw distance, converting ai pathing and other controls to C++, it ran like shit


I was able to reduce time complexities in bp, ticks n stuff just by moving things to C++.


World Tick Time

From 77.88ms to 46.51ms


Tick Time

From 69.65ms to 43.23ms


Update Overlaps Time

From 20.20ms to 11.96ms


Perform Overlap Query Time

From 16.81ms to 10.66ms


Blueprint Time

From 12.91ms to 1.65ms


Initial stat table

screenshot_20241218-013352_vehiclechase_compressed4830005168473583028.jpg


6 comments

Loading...

Next up

Binturang - Bearcat

Sea Doggo

Gang's all here

Added owl (◕▾◕v)

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Happy Belated Birthday @Victoree

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Physics rope yay!

They are so hard to make

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Random ass Straftat moments