Even after disabling tick events, removing destructible, reducing draw distance, converting ai pathing and other controls to C++, it ran like shit
I was able to reduce time complexities in bp, ticks n stuff just by moving things to C++.
World Tick Time
From 77.88ms to 46.51ms
Tick Time
From 69.65ms to 43.23ms
Update Overlaps Time
From 20.20ms to 11.96ms
Perform Overlap Query Time
From 16.81ms to 10.66ms
Blueprint Time
From 12.91ms to 1.65ms
Initial stat table
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