Unreal Engine
Post about Unreal Engine!
Loading...

In Lobo, finishers use a dynamic Spectator Camera that finds the best shot in real time. It tests nearby angles, avoids occlusion, and adapts even in tight spaces to keep executions cinematic.

@GAMES_GRAVE @loganpol341

We are in cooperation to do the Spanish translation for THE GHOST MAN game

____________________________

@GAMES_GRAVE @loganpol341 Estamos colaborando para traducir al español el juego THE GHOST MAN.

Hey folks, I'm going to share a VHS video next weekend.

Loading...

More Progress on VR version

@NeadyGames @GAMES_GRAVE

We are collaborating