
Post about Unreal Engine!

Loading...In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease what’s coming next.




These Images were found through a small ARG! 
#indiegame #indiedev #horror #mascothorror #scifi #sciencefiction #firstperson #narrative

PATCH 2 in progress
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Coming later (Date TBA)
* Chapter 8 will be expanded (currently the final chapter is a bit short)
* Tweaked the weapon aim to align with the crosshair
* Added a camera zoom feature for the weapon
Stay tuned!









