Unreal Engine
Post about Unreal Engine!

We need help!

Loading...

In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease what’s coming next.

Loading...

Devlog #1

PATCH 2 in progress
______________________
Coming later (Date TBA)

* Chapter 8 will be expanded (currently the final chapter is a bit short)
* Tweaked the weapon aim to align with the crosshair
* Added a camera zoom feature for the weapon

Stay tuned!