Android war was a bit shambly in quality, with its poor graphics and AI pathing. Half the enemies would get stuck in walls, and die off without player interaction. However, work is being done on the sequel Android War II. It will use most of the previous games content, but with more detailed bumpmaps, better guns and AI, and new and improved enemy designs. The revamped and bewly constructed Android war II can be expected to be finished on sunday, september 22nd. Android war was a wave based shooter with minimal plot, however, Android War II will have a story misdion with 10 levels, and several cutscenes, ranging from a docking station, power plant, and communication centers, on mars. Additionaly there will be wave based levels set in the locations of the campaign.
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Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Regular exercise is key for healthy wings.
Try it out!
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Some Shadow boss fight gameplay 👾
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/
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