

Next up
My favorite mechanic is going to be the fight mechanic. I'm going to try to do movement via ASWD but your attack is using the mouse to slash with your sword via cursor tracking. In addition there will be combos you can do with the mouse. #Devruary
I had to like, unlearn how to draw fluently. The crooked lines is a charming look though. #OFF #UNDERTALE ...this will probably be my last OFF post.
Peaches!
(β ββ β½β ββ )
Going to be using Godot 4, particularly with this art style if I can make some decent sprites from it. #Devruary
Even more Uzi doodles! :3
What scares me most about releasing a game? Probably the fear of nobody enjoying it. Cliche I know, but I feel like it would be a shame for all that progress to go unplayed, even if it was a small platformer game. #Devruary
'Time' - I believe this is what they call 'vent art'
Time management has never been easy. Always feels like I should be doing something. Makes it hard even to sit around doing nothing. Lately I've been leaving my phone next to the charger; it helps.
βοΈ ο½₯ γππ¦'π³π¦ π’ππ π£π³π°π΅π©π¦π³π΄ πͺπ― π’ π±π¦π³π§π¦π€π΅ πΈπ°π³ππ₯ !! κ πΎ ο½₯ γ
- Perfect System
Favorite part of Game Dev-ing is probably Storyboarding. Imagination is my strong suit, and daydreaming is my curse. It's a lot easier to make something in your head sure... but it's always worth it to see it made real. #Devruary













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