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Instancing is a must in Arian scout
Making a game with lots of quests is constant code adding. This is also a possibility for automation like scene instancing. I solve it with GD Script.
Quest system will be option buttons like. Sometimes guest can be solved with one option but some quest can be puzzle types.
I am programming main menu and option menu for Arian scout - new game from SLAVS MAKE GAMES - In options you can turn music, animation and introductory video. Don't forget to follow, if you still didn't.
I am working to create a workable game as a prototype stage. Main menu, game introductions screen and at least main character with movement options.
You can visit SLAVS MAKE GAMES at YouTube
Hello, good news, part of game are playable. Testers can respond with jolt username for test keys access. Game (3.quests) can be played as html5 ver.
After testing, Arian Scout development continue. Every level will have 3-6.smaller quest. Some part are playable, fell free to see or play.
For my other project visit SLAVS MAKE GAMES
Just a Pico sprite
Why walk when you can jump?
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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