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Instancing is a must in Arian scout
Making a game with lots of quests is constant code adding. This is also a possibility for automation like scene instancing. I solve it with GD Script.
I am working to create a workable game as a prototype stage. Main menu, game introductions screen and at least main character with movement options.
You can visit SLAVS MAKE GAMES at YouTube
After testing, Arian Scout development continue. Every level will have 3-6.smaller quest. Some part are playable, fell free to see or play.
For my other project visit SLAVS MAKE GAMES
Quest system will be option buttons like. Sometimes guest can be solved with one option but some quest can be puzzle types.
I am programming main menu and option menu for Arian scout - new game from SLAVS MAKE GAMES - In options you can turn music, animation and introductory video. Don't forget to follow, if you still didn't.
Hello, good news, part of game are playable. Testers can respond with jolt username for test keys access. Game (3.quests) can be played as html5 ver.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
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