Next up
Quest system will be option buttons like. Sometimes guest can be solved with one option but some quest can be puzzle types.
Instancing is a must in Arian scout
Making a game with lots of quests is constant code adding. This is also a possibility for automation like scene instancing. I solve it with GD Script.
After testing, Arian Scout development continue. Every level will have 3-6.smaller quest. Some part are playable, fell free to see or play.
For my other project visit SLAVS MAKE GAMES
I am programming main menu and option menu for Arian scout - new game from SLAVS MAKE GAMES - In options you can turn music, animation and introductory video. Don't forget to follow, if you still didn't.
Hello, good news, part of game are playable. Testers can respond with jolt username for test keys access. Game (3.quests) can be played as html5 ver.
I am working to create a workable game as a prototype stage. Main menu, game introductions screen and at least main character with movement options.
You can visit SLAVS MAKE GAMES at YouTube
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
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