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22
Game
Hello, Neighbor! Descent Into Madness
11 months ago

ANIMATION TEST


I retargeted the "Quentin_Climb_High" animation from HN2 to the HN1 skeleton. Tell me what you think.



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I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?

my second car in my life

Fixed the eyes.

Hello neighbor

#digitalart #fanart

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

This explains how development is going: