Game
Hello, Neighbor! Descent Into Madness

4 months ago

Texture changes.


Just because I think it would improve performance, I will be packing the Metallic, Roughness, and Specular textures into one texture, since they are all grayscale, for each material. If you don't know anything about materials, don't worry, this won't affect you. It only massively improves the texture memory usage.

Above is an attached example of what I am talking about.



0 comments

Loading...

Next up

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

Realistic eyes on these models actually look kind of eerie.

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

my second car in my life

I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

Hello neighbor

#digitalart #fanart

DitheredBall.png

Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Fixed the eyes.