Game
Hello, Neighbor! Descent Into Madness

1 month ago

Texture changes.


Just because I think it would improve performance, I will be packing the Metallic, Roughness, and Specular textures into one texture, since they are all grayscale, for each material. If you don't know anything about materials, don't worry, this won't affect you. It only massively improves the texture memory usage.

Above is an attached example of what I am talking about.



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Realistic eyes on these models actually look kind of eerie.

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

my second car in my life

I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

Hello neighbor

#digitalart #fanart

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Think I might have made an ARG by accident