Game
Hello, Neighbor! Descent Into Madness

1 year ago

Texture changes.


Just because I think it would improve performance, I will be packing the Metallic, Roughness, and Specular textures into one texture, since they are all grayscale, for each material. If you don't know anything about materials, don't worry, this won't affect you. It only massively improves the texture memory usage.

Above is an attached example of what I am talking about.



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Realistic eyes on these models actually look kind of eerie.

Final Canned Drink, Tell me what you think:

Ain't no way this is twelve ounces bruh.

my second car in my life

Fixed the eyes.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

Played Hello Neighbor 2 recently? You can redeem a special, limited time skin for the Neighbor in Secret Neighbor! Click here to find out more - https://gleam.io/NOX4y/play-hello-neighbor-2-and-unlock-the-devi…

Adding in new objects! -Canned Drinks, Two Textures (To be changed)