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Hello Neighbor Direct, showcase your fangames & more! https://discord.gg/FxbVn7nF3e

logo.png

'Hello, Neighbor! Descent Into Madness' follows the first known story of 'Hello, Neighbor'. Our protagonist crashes into a utility pole which sends him into a coma. He is taken to our antagonist's, Mr. Peterson, residence where we learn he's hiding something in his basement. Whether of dark deeds or our protagonist is simply just misunderstanding, we don't know.


Logo and description isn't final, may change in the future.



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Language

If anyone wants to join in on working on Hello, Neighbor: Descent Into Madness (or just want a place to talk about the game and ask questions), Join my discord server at: https://discord.gg/K6BmfQgV

New Inventory background

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.

Currently, I am having a lot of problems with the custom skeletons. I will be switching back to the originals but keeping the root motion animations.

PS: No custom AI Scanner, I am using the AI Perception component.

I am currently struggling on whether I should make the game feel more like HN2, which has better controls than the first game, or the early alphas of the first game.