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FNAF: AFTERMATH - ACT 2 [ V2.0.0 ]
20 days ago

ANNIVERSARY RELEASE SCHEDULE:

ACT 1 Performance Update: Feb. 19th, 11:00AM

ACT 2 Custom Night Expansion: Feb. 20th 11:00AM

ACT 3 Reveal Trailer: Feb. 21st 11:00AM

(Times Are CST!)

I'll also be sharing some unused content, and scrapped ideas on the 21st!


All of the builds are already uploaded, and tested. See you then!

Now it's onto working on Act 3's trailer!



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The original Act 1 Main Menu, scrapped due to animation issues... and for being really generic lol (Made ~ 1/19/2024)

Let the fun begin. The game is coming along well, got the first few gameplay sections done, And the majority of it optimized. should be ready in time for the demo!

ACT 3's page is up, as well as it's trailer.

You can check it out here: https://gamejolt.com/games/FNAFTERMATH3/963253

Today is also the Third anniversary of aftermath, Thank y'all for supporting it!

March 13th. Your flashlight will now have a Limited Battery tied to the Characters Phone.

CAUTION: AUTHORIZED PERSONNEL ONLY

1/22/22 is when Aftermath started development over on Dreams, Feels like alot longer ago...

2/26/22 the Game would have it's first public release

The game would go to a V1.0 release later that year, and the PC Remake (AKA, Act 2) would start ~11/25/23

"A little basic.. But it's a good start." [ ACT 3 ]

Here's a pretty old (and bad) scrapped Act 2 scene I found. Originally, I planned on doing a Nightmare or Dream sequence each night (Similar to Night 3) But since this is in the Night Zero folder...guessing I made this as an intro? lol (Made 9/24/2024)

Here's one of the 13 (Active) animatronics that'll be present in the game. More details next Week! [ ACT 3 ]