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ᴍʏ ᴀᴘᴏʟᴏɢɪᴇꜱ, ᴛʜᴇ ᴡᴏʀʟᴅ'ꜱ ʀᴀɪɴ ᴅɪᴅ ɴᴏᴛ ᴡᴏʀᴋ ɪɴ ᴛʜᴇ ʟᴀꜱᴛ ᴘᴏꜱᴛ ᴀɴᴅ Qᴜᴀʟɪᴛʏ ᴏꜰ ᴛʜᴇ ꜱᴄʀᴇᴇɴ ᴅʀᴏᴘꜱ ᴡᴀꜱ ᴀᴡꜰᴜʟ
ɴᴏᴡ ɪᴛ ɪꜱ ꜰɪxᴇᴅ ᴀɴᴅ ʏᴏᴜ ᴄᴀɴ ꜱᴇᴇ ᴛʜᴇ ᴄᴏʀʀᴇᴄᴛᴇᴅ ᴠᴇʀꜱɪᴏɴ ━━━━━━━━━━━━━━━━━━
<ᴏᴘᴇɴ ᴛʜᴇ ᴀʀᴛɪᴄʟᴇ ꜰᴏʀ ꜱᴄʀᴇᴇɴ ᴅʀᴏᴘ ᴘʟᴀɪɴ ᴄᴏᴍᴘᴀʀɪꜱᴏɴ>
*marshmallow sweat
posts from me will be rare, because I'm a lazy ass and play DRG edit from @KirserdBacon : "I apologise for our employee who is littering the log"
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
ᴅᴀʏ - ɴɪɢʜᴛ ꜱʏꜱᴛᴇᴍ ━━━━━━━━━ Redone day/night system from prototype, but with usage of actual light, and having 1440 states. #Unity #PixelArt #Metroidvania #JRPG
@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games
before the quest ends on July 1 and you'll get Coins!
ʀᴀɪɴ ᴇꜰꜰᴇᴄᴛꜱ ᴀɴᴅ ɴᴇᴡ ʟᴏᴄᴀᴛɪᴏɴ'ꜱ ʙᴀꜱᴇ ᴛɪʟᴇꜱᴇᴛ ━━━━━━━━━━━━━━━━━━━━━━
Map concept is done, now you can see every location of the game. Soon we'll make sub-location map concept, so you will see every sub-location.
Damage Indicators This feature was required to be added to the game, but was delayed for a long time.
Now you can clearly see how much damage is registered to the enemy, and therefore critical hits.
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