Game
Tropi

3 years ago

Another aspect of Tropi that I finished working on is the esc-menu in the map screen. Something that should be really easily to implement, but again, GameMaker was giving me a real hard time to make it.




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I’ve been thinking of changing the way enemies leave behind coins after dying. Tell me if this is a good idea or not- the coins fall to the ground and disappear after doing so, giving the player a small amount of time to grab them.

I've been continuing work on my Defender level, and I made a change to the map so players can get a better view of their surroundings. While doing so, I thought that it might be better to have the map on the bottom rather than the top. What do you think?

I changed the way enemies leave behind coins after getting killed. Let me know what you think. Is it better or worse?

First gif is the new version.

Second gif is the old version.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

It's been a while since I posted something here. I think it's safe to say that I finished my Defender-style level set in Bonaire. I had to learn new things and put in a lot of work to get things right, but it's finally here.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

It's been a while since I posted something here, but I finally implemented gamepad support in Tropi with full analog movement.

I made some changes to the level-select screen, deciding to go back to using the UI I originally had in mind.

Let me know what you think.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Updated a money bag explosion animation. Thoughts?