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14
Game
Tropi
3 years ago

I made some changes to the level-select screen, deciding to go back to using the UI I originally had in mind.

Let me know what you think.




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It's been a while since I posted something here. I think it's safe to say that I finished my Defender-style level set in Bonaire. I had to learn new things and put in a lot of work to get things right, but it's finally here.

I changed the way enemies leave behind coins after getting killed. Let me know what you think. Is it better or worse?

First gif is the new version.

Second gif is the old version.

I just noticed there’s an art “realm“ (I feel weird typing that). So here’s a drawing I recently made of Morrigan from DarkStalkers.

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

I've been continuing work on my Defender level, and I made a change to the map so players can get a better view of their surroundings. While doing so, I thought that it might be better to have the map on the bottom rather than the top. What do you think?

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

Added a new enemy and item for my Defender-inspired level. Let me know what you think of the designs and animations. Are they good? Bad? An abortion?

It took a while, but I've finally been able implement a checkpoint system into Tropi.

this gentle old man asked for help. How could i say no 🌸

at the comments add (dialogue's not quite ready yet, it will all be in place by the demo, promise🤞)

It's been a while since I posted something. Here's an animated sprite I made of a money bag exploding? Thoughts? Anything I can do to improve it?