
Hey, it's been a while since I posted an update on my game. Here's a small taste of the Defender-inspired level set in Bonaire. Let me know what you guys think, even if it's something that can potentially worsen my anxiety.
Next up
I've been continuing work on my Defender level, and I made a change to the map so players can get a better view of their surroundings. While doing so, I thought that it might be better to have the map on the bottom rather than the top. What do you think?
It's been a while since I posted something here. I think it's safe to say that I finished my Defender-style level set in Bonaire. I had to learn new things and put in a lot of work to get things right, but it's finally here.
I just noticed there’s an art “realm“ (I feel weird typing that). So here’s a drawing I recently made of Morrigan from DarkStalkers.
We’re teaming up with @NEOWIZ_QUEST
to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
Reposting this video on the game's main page, which is something that I intended, but forgot to do. This is the Defender-inspired level I've been working on.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
It's been a while since I posted something here, but I finally implemented gamepad support in Tropi with full analog movement.
Updated a money bag explosion animation. Thoughts?
Hoomanz! is a stealth-adventure game by @koffeecup
that's PACKED with coziness and humor.
Play the demo and wishlist the game: http://bit.ly/HoomanzSteam
Complete our quests to get Hoomanz! trophies! 🏆
It's been a while since I posted something. Here's an animated sprite I made of a money bag exploding? Thoughts? Anything I can do to improve it?













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