v0.8.70 (nicknamed "Lodestar") Changelog:
Further construction of new levels (Mission 2; Operation Scimitar)
An arsenal of new assets
Introduced door variations (traditional, open/close)
Bugfix: Corrected faulty collision box for traditional door
Scenery improvements to Mission 1; Operation Arctic Strike
Implemented Scaling FX parameters for lighting emitters
Color-corrected existing assets
Improvements to Player/Enemy Sprite & Animation
New Animation: Aiming Stance
Improvements to Enemy AI
Enemy will react to nearby units taking damage or dying
Enemy can walk while crouching
Optimization to Enemy AI; Line-of-Sight will not be drawn for enemies far away
Enhanced controls for using elevator, accompanied with UI
Added a button combination for dropping down platforms (Down+Jump)
Overhauled arm rotation mechanic; Angle turn-rate/speed determined by carrying weight
Camera improvements; will focus on enemies with a potential line-of-sight on player
Disabled Hunger System
Removed Food items
Added new item; Tactical Laser Kit
Bugfix: Made enemy indicator for enemies outside bounds invisible
Bugfix: Fixed bug causing dead enemy's invisible gun to fire on player
Bugfix: Occasional melee kill performed on enemy without attacking
New mechanic; Player retracts arm/weapon when standing too close to wall/terrain
Sprite improvements to multiple outdated guns
New enemies; A new Tier-System introduced for default infantry
Applied Player Muzzle Fire VFX to Enemy as well
Inventory UI improvements; Item Index Indicator, & slight aesthetic improvements
Locked Ordnance Qucik-Switch button while Inventory Menu is active
More scenery/decorations in certain areas (Mission 1: Operation Arctic Strike)
Updated contextual UI for Gamepad/Keyboard & Mouse
Bugfix: Prevented Shoot/Aim Tutorial UI from disappearing untimely
Slight changes/improvements to enemy behavior when searching for Player
Added "Mission Start" UI FX
Bugfix: Repurposed faulty Enemy AI node
Added more gun variations for enemy units
Optimized code for Player Arm
Added subtle angle FX's to reloading & gun switching
Changed SFX; AR-58 (AK-47)
Improvements to enemy targeting systems
Minor visual FX touches to startscreen
Added Name + Description UI to Ordnance Selection Stage (Weapon Selection Screen)
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