
Another Heavy Railgun Test, I really like how it disables stuff upon contact. The ships powering down looks really dope. π
Next up
Trying to slip past the new Shrike-class heavy frigateβs point-defense systemβ¦
Yeah, I definitely need to nerf this one a bit. π
Finally shaping into something workable. π
Anyway hope everyone is having a great weekend!
Been a while β totally not because my main ISP has been kapoot for 23 days straight and counting! π€£
Anyway, hereβs some gameplay featuring the new bullet time and mini-dash mechanics. What do you think?
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Β
Head over to the shop to collect yours π https://gamejolt.com/#shop
I like how in Battlestar Galactica they launch Vipers via catapults instead of having flight decks like in most sci-fi series. Here's a clip replicating it.π
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Animated pie chart took way longer than expected. π€£
At least it looks a lot less static now, lol. Clicking the icons simulates power drain when a module is active.
Introducing the Emergency Failsafe Bubble, for those "oh shit" moments. π₯³
This should reduce the amount of untimely deaths overall and give the player some breathing room on hectic situations.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Do I really need those bars and pie charts in the UI? Nope, not really β but they sure look cool. π












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