Next up
New project is having a fun, early outing.
The more things change, the more they stay the same.
:)
Not quite the fix I've been talking about for the past few weeks, but it's at least progress.
It's been a long time coming...
First signs of danger.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
New look, new direction.
Yeah, we're doing this.
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