Game
Rushaug: Feline Warfare

2 years ago

Another MASSIVE update finally introducing a level selection screen! Assets such as guns, scenery, tilesets, and in-game character models have received visual improvements, and a mission timer. Many other improvements, with full changelog listed below!


v0.8.60 Changelog:

- Further construction of new levels

- New feature: Item Collection Feed

- Level Selection Screen, Map-themed
- Minor improvements to UI elements
- Reworked certain data elements related to saving/loading
- Made mission score account for time bonus in seconds

- Mission Timer; pauses during cutscenes, etc.
​- Temporarily disabled in-game opening cutscene
- Optimized code for UI elements

-Changed looting mechanic; You can no longer loot corpses by crouching and pressing the interaction button, enemies will instead occasionally drop a duffelbag instantly containing a random item
- ​Visual improvements;

- Mission 1 Background Skybox; Color gradient have been replaced with an animated Aurora Borealis
- Color corrections to snow tileset, purple tint​

- In-game player model's head is improved, more detailed and resembling of a cat
- ​Character portrait improvements
- Visual overhaul to guns; WF512 (M249 SAW), VT80 (M60), SC96 (Beretta ARX160) CS-12 Conqueror (SPAS-12)
- Added minimap hint in tutorial section

- Added new enemy type; Heavy Tank (Currently only present in Mission 2)
​- Bug fix: prevented player from calling elevator while jumping, causing elevator to be misaligned
- Reduced fog in Mission 1
- Made secret passages transparent instead of invisible while player is inside
- Added astrosuit player model for Missions in space/inhospitable environments

​- Lighting improvements; Added a Subtract layer to allow for complete darkness in level areas

​- New Bullet Hit VFX; pre-rendered particle effect w/ variations
​- New soundtrack; War Room
- Cleaned up unused assets to reduce file size
- Koi fish
- Shortened time taken to travel through fast travel-vents
- Added new rocket projectile variation for Annihilator (M202 Flash)
- Replaced "Exit to Windows" option in pause screen with "Abort Mission"

- Made Intel items collectible
​- Tiny level design changes to Mission 1
- Made variables (Ammo, silencer integrity, objectives, etc.) reset correctly when launching new mission

- Made an animated Save Icon when game is saving data
​- Restricted player from pausing while leaving/entering mission in helicopter
- Bug fix: Prevented all icicles from exploding when two or more hit player simultaneously
- Bug fix: Prevented icicles to fall at slow speed outside water
​- Beautified "Press Start" UI element on Start Screen
- Replaced old helicopter SFX with new, recording of a NH90
- Made RL-14 (RPG-7) attach to Krynkel correctly
- Corrected Krynkel' "back" arm
- Added a small new secret area
- Swapped ID of guns; SF1-A1 & STAR-5 (M4A1 & SCAR-L)
- Updated Gun Locker room
- Updated Hunger/Energy UI element
- Bug fix: Prevented security console from remaining broken while security is reactived on Mission Restart



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