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I'm resuming progress on this game. This time I'm working on level select. Here are some shots from the level select:
The simple block preview for Endless Drop mode had to be overhauled to support new blocks and for better view.
Here are some shots of the new HUD and a new block:
If stopwatch powerup were real, I could use it to stop time and allow me to finish my work. Or even do something sneaky.
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
@penusbmic ![]()
is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
I've brought new bosses to this game and made some adjustments.
Today's #screenshotsaturday show shots from the game:
I've worked on more bosses for this game. Here are some shots of those for today's screenshotsaturday:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:

















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