Game
FNaF World XL

7 years ago

Another quick look at progress. Over half the starter party's skills are working (though some need some extra effects/sounds), so things are definitely going well.

(P.S. Some of the chips are working too! ;3 )




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Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Figured it out.

Suppose it was about time that some of these skills got a little extra kick.

The more things change, the more they stay the same.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

First signs of danger.

It's been a long time coming...

New look, new direction.