6 years ago

Another something I've been working on! Mostly trying out stylized shaders and extra effects in Blender.




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Love how this one came out! Really would have wanted to put some more post processing on it, but I also wanted to keep it a bit more natural

Made this one for a school assignment. It was mostly founding out how to cast fake caustics in the Blender Cycles render engine and I think I got it pretty spot on.

When development goes wrong...

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Found a really cool tutorial to make a black hole like the one in the movie Interstellar, so I decided to follow it. Results are great!

First one is with post-processing, second one is the rendered result, third one is scene view.

Happy Devruary! Devruary Day 23 celebrates @danimarti ! They're the 3D artist and game dev behind Lobo, Meteor Shower, and Crumbling World. We also have a question for the devs of Game Jolt: What kind of feedback helps you most?

Hello followers!

Recently the Pokemon Unity framework has taken some decisions that I don't agree with, so I decided to make my own framework for Pokemon-like games in Unity with other developers. Read more about it in the article below \/

_sigh_

Unfortunately true...

Happy Devruary! Devruary Day 28 celebrates @Decrypt ! He's the game dev behind Fractal! We also have a question for the devs of Game Jolt: What game dev skill are you trying to level up next?

After a lot of hard work (and a whole lot of procrastination UwU) I finally released an alpha version of my VN framework for Unity, called UVNF.

If you're able to give it a try, I'll greatly appreciate it ^^

https://github.com/Velorexe/UVNF/releases/tag/0.1