6 years ago

Another something I've been working on! Mostly trying out stylized shaders and extra effects in Blender.




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I still had some reference pictures laying around that I took back when it was raining, so I used those into a Blender scene and made this!

(I think I overdid the depth of field a bit)

After a lot of hard work (and a whole lot of procrastination UwU) I finally released an alpha version of my VN framework for Unity, called UVNF.

If you're able to give it a try, I'll greatly appreciate it ^^

https://github.com/Velorexe/UVNF/releases/tag/0.1

Love how this one came out! Really would have wanted to put some more post processing on it, but I also wanted to keep it a bit more natural

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

This is your chance to win $5,000 USD! 💸

Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

(We've included Garen variants for inspo!)

_sigh_

Unfortunately true...

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!

Enter here: https://bit.ly/FirstStand

See more variants of Garen for inspo 🔽

Found a really cool tutorial to make a black hole like the one in the movie Interstellar, so I decided to follow it. Results are great!

First one is with post-processing, second one is the rendered result, third one is scene view.

I've got a brand new update for PokemonUnity: a PKU editor for maps and components in the framework. With this editor users can create their own maps and paint them ready for PokemonUnity. When this product is finished I'd love to make it open-source.

Want to win $5,000 USD? 💸

Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

Made this one for a school assignment. It was mostly founding out how to cast fake caustics in the Blender Cycles render engine and I think I got it pretty spot on.