
Love how this one came out! Really would have wanted to put some more post processing on it, but I also wanted to keep it a bit more natural
Next up
I still had some reference pictures laying around that I took back when it was raining, so I used those into a Blender scene and made this!
(I think I overdid the depth of field a bit)
_sigh_
Unfortunately true...
After a lot of hard work (and a whole lot of procrastination UwU) I finally released an alpha version of my VN framework for Unity, called UVNF.
If you're able to give it a try, I'll greatly appreciate it ^^
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
Hello followers!
Recently the Pokemon Unity framework has taken some decisions that I don't agree with, so I decided to make my own framework for Pokemon-like games in Unity with other developers. Read more about it in the article below \/
Want to win $5,000 USD? 💸
Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
Made this one for a school assignment. It was mostly founding out how to cast fake caustics in the Blender Cycles render engine and I think I got it pretty spot on.
When development goes wrong...
Want to win $5,000 USD? 💸
Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
Another something I've been working on! Mostly trying out stylized shaders and extra effects in Blender.











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