6 years ago

Love how this one came out! Really would have wanted to put some more post processing on it, but I also wanted to keep it a bit more natural




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_sigh_

Unfortunately true...

Found a really cool tutorial to make a black hole like the one in the movie Interstellar, so I decided to follow it. Results are great!

First one is with post-processing, second one is the rendered result, third one is scene view.

I've got a brand new update for PokemonUnity: a PKU editor for maps and components in the framework. With this editor users can create their own maps and paint them ready for PokemonUnity. When this product is finished I'd love to make it open-source.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Made this one for a school assignment. It was mostly founding out how to cast fake caustics in the Blender Cycles render engine and I think I got it pretty spot on.

Happy Devruary! Devruary Day 23 celebrates @danimarti ! They're the 3D artist and game dev behind Lobo, Meteor Shower, and Crumbling World. We also have a question for the devs of Game Jolt: What kind of feedback helps you most?

After a lot of hard work (and a whole lot of procrastination UwU) I finally released an alpha version of my VN framework for Unity, called UVNF.

If you're able to give it a try, I'll greatly appreciate it ^^

https://github.com/Velorexe/UVNF/releases/tag/0.1

I still had some reference pictures laying around that I took back when it was raining, so I used those into a Blender scene and made this!

(I think I overdid the depth of field a bit)

Happy Devruary! Devruary Day 28 celebrates @Decrypt ! He's the game dev behind Fractal! We also have a question for the devs of Game Jolt: What game dev skill are you trying to level up next?

Hello followers!

Recently the Pokemon Unity framework has taken some decisions that I don't agree with, so I decided to make my own framework for Pokemon-like games in Unity with other developers. Read more about it in the article below \/