6 years ago

Love how this one came out! Really would have wanted to put some more post processing on it, but I also wanted to keep it a bit more natural




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I still had some reference pictures laying around that I took back when it was raining, so I used those into a Blender scene and made this!

(I think I overdid the depth of field a bit)

_sigh_

Unfortunately true...

After a lot of hard work (and a whole lot of procrastination UwU) I finally released an alpha version of my VN framework for Unity, called UVNF.

If you're able to give it a try, I'll greatly appreciate it ^^

https://github.com/Velorexe/UVNF/releases/tag/0.1

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

This is your chance to win $5,000 USD! 💸

Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

(We've included Garen variants for inspo!)

Hello followers!

Recently the Pokemon Unity framework has taken some decisions that I don't agree with, so I decided to make my own framework for Pokemon-like games in Unity with other developers. Read more about it in the article below \/

Want to win $5,000 USD? 💸

Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

Made this one for a school assignment. It was mostly founding out how to cast fake caustics in the Blender Cycles render engine and I think I got it pretty spot on.

When development goes wrong...

Want to win $5,000 USD? 💸

Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

Another something I've been working on! Mostly trying out stylized shaders and extra effects in Blender.