


Found a really cool tutorial to make a black hole like the one in the movie Interstellar, so I decided to follow it. Results are great!
First one is with post-processing, second one is the rendered result, third one is scene view.
Next up
Love how this one came out! Really would have wanted to put some more post processing on it, but I also wanted to keep it a bit more natural
Another something I've been working on! Mostly trying out stylized shaders and extra effects in Blender.
_sigh_
Unfortunately true...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
When development goes wrong...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've got a brand new update for PokemonUnity: a PKU editor for maps and components in the framework. With this editor users can create their own maps and paint them ready for PokemonUnity. When this product is finished I'd love to make it open-source.
After a lot of hard work (and a whole lot of procrastination UwU) I finally released an alpha version of my VN framework for Unity, called UVNF.
If you're able to give it a try, I'll greatly appreciate it ^^
Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!! 
Made this one for a school assignment. It was mostly founding out how to cast fake caustics in the Blender Cycles render engine and I think I got it pretty spot on.










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