Game
Dragonian: The Imbalance of Sierr
2 years ago

Apparently, I hit 15,000 downloads with this game a while ago.

It's almost been ten years since I released it.

Eh, I'll take the little victories, I guess.




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Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

Resistance is futile.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

Well, I was looking through some old files, and found some cool stuff.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.