Game
Dragonian: The Imbalance of Sierr
8 months ago

Apparently, I hit 15,000 downloads with this game a while ago.

It's almost been ten years since I released it.

Eh, I'll take the little victories, I guess.




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Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

Something in the plan for this game will change. With any luck, it will be a change for the better.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

Well, I was looking through some old files, and found some cool stuff.